Golden HarbourGames

Internships

Game development internships and open projects

Work on real games that are already on the App Store and Google Play. Pick a game, make one part of it better, and put your name in its credits.

Two ways in

Open projects

For anyone, anywhere. You take one project as an independent contributor: you choose it, you work in your own time on your own equipment, and you are paid a share of what the game earns, under a written agreement.

Internships for students

If your course requires a placement, we can host it. It is arranged with your school, follows its rules on hours, supervision and reports, and is built around what you need to learn.

An open project is not a job and not employment. Nobody sets your hours, and you are free to work for anyone else at the same time.

What you get

  • Your work in a released game, in front of real players.
  • Your name in the credits of the game and on this site.
  • Something finished for your portfolio: a level, a character, a soundtrack, a feature, a language.
  • The full source code and our tools, including the AI tools we build with, and one of us in a chat when you are stuck.
  • A share of the game’s revenue for open projects, agreed in writing before you start.

How it works

  1. Choose a game and the part you want to work on. The open projects are listed here; your own idea is welcome too.
  2. Email us. Say what you would like to do and show us anything you have made, finished or not. We answer within a few days.
  3. We put it in writing: what the project is, what finished looks like, who owns the work and what your share is.
  4. You work remotely, when it suits you. Most projects are a few weeks of spare time.
  5. Your work ships in the game, with your name on it.

Who can apply

Students, graduates, career changers and self-taught beginners, anywhere in the world. Game designers, programmers (we use Godot and Unity), 2D and 3D artists, animators, composers and sound designers, writers, translators, voice actors and testers. You do not need a degree or a portfolio. You need to care about one of these games enough to make one part of it better.

Open projects right now

  • AeroFire Command: Fire SeasonLevel design: a new region on the globe, with its own trees, wind and fires.
  • Punch LeagueCharacter art and voice: portraits for a second season of fighters, and a corner voice for each.
  • Souls & EstatesSound and writing: village songs and a church bell; proofreading of the Russian edition.
  • Gull ChorusLevel design and music: a new beach with its own tune.
  • Range Anxiety: Far EastWriting: a road event you have lived through on a real road.
  • Orbital Jump ReloadedTesting: play the game on your phone and tell us where it bores you.
  • Roach InvasionLevel design and art: a new apartment room with a danger of its own.
  • Any gameVR, AR and robots: an experiment of your own, with our hardware notes and help.
  • Any gameTranslation: any language we do not have yet, for any game.

Apply by email

No form and no deadline. One email is enough to start.

Questions people ask

Is it paid?

An open project pays a share of the game’s revenue, agreed in writing before you start, plus credit. There is no wage and nothing up front. Our games earn little so far, and we will tell you the real numbers in the first email. You never pay us anything.

Is this an internship?

Only if your course requires a placement and your school arranges it with us. Everything else on this page is an open project: you are an independent contributor, not an intern and not an employee.

Is it remote?

Yes, fully. The studio is in Sydney, Australia, and we work with people in any time zone. Everything happens over email, chat and the shared project.

How much time does it take?

That is up to you. We agree on the result, not on hours. Most people fit a project around study or a job.

Do I need experience?

No. We care more about what you want to make than about what you have done.

Which tools do you use?

Godot 4 and Unity for the games, Blender for 3D, GitHub for everything, and AI tools such as Claude for code and first drafts. You get access to all of it.

Who owns what I make?

It becomes part of the game, so the studio needs the right to ship and keep it. The agreement says so in plain words, along with your credit and your share. You can always show the work in your portfolio.

When can I start?

Any time. There are no intakes and no deadline. Email us and we go from there.