Golden HarbourGames

Experiments · 7

Experiments

This is the workshop. We use VR, AR and whatever else turns up to look for new ways to play. Each experiment has a write-up, pictures and a thread where you can tell us what you think.

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Eva and Adam, taken apart

Robots · Tools In progress

Eva and Adam, taken apart

Two humanoid robots live in our workshop. We write the software that makes one of them see, listen and pull faces, and we built a 3D guide that takes both of them apart screw by screw.

Eva
64 parts · 37 wires · 48 steps · 8 servos · about 3 kg
Adam
110 parts · 44 wires · 52 steps · 10 servos · about 10 kg
Built with
Three.js, the maker's CAD converted part by part
Languages
English and Russian

Read the full write-up Open the thread

One wheel, four tables

Art direction You can try it

One wheel, four tables

In Souls & Estates one mouse wheel now takes you from a single peasant yard to a table map of central Russia, through four dioramas of the same place.

Where
Souls & Estates, since build 0.100
Looked at
Tiny Glade and Foundation close in, tabletop strategy games far out, Dorfromantik for trees
Scale
1 unit = 36 m; it never changes
Cost
6 to 16 ms of GPU a frame at 1440p on a laptop RTX 4070

Read the full write-up Open the thread

A game inside a Reddit post

New platform In progress

A game inside a Reddit post

What if you did not have to leave the feed to play? We put Gull Chorus, our seagull flock game, inside a Reddit post: one post is one beach, with a leaderboard under it.

Game
Gull Chorus
Platform
Reddit's developer platform (Devvit)
Load
About 12 s the first time, 2.5 s after
State
In review at Reddit

Read the full write-up Open the thread

Twelve round robot eyes in three styles

Robots · Tools In progress

Rewiring Eva: a full software review

We took the software of a humanoid robot apart, reviewed every piece and rebuilt it as six small programs that each own one part of her. Then we gave her a new brain.

Robot
Eva, a desk-sized humanoid
Computer
Raspberry Pi 4, everything on board
Modules
Eyes, motors, voice, vision, cockpit, MCP
For AI agents
33 tools over MCP

Read the full write-up Open the thread

A lab in your pocket

AR You can try it

A lab in your pocket

A web page that puts a relief model of the Earth, then our region, then our city on the desk in front of you, through your phone's camera. No app to install.

Made for
The "Laboratory of Growth" teachers' forum, Norilsk
Works on
Android and iPhone, in the browser
Built with
model-viewer, three glTF models
Data
Sentinel-2 cloudless by EOX (CC BY 4.0), Terrain Tiles relief, NASA Blue Marble

Read the full write-up Open the thread

A three-masted ship under a breaking wave far taller than its masts

VR Prototype

Greybeard: a storm you stand in

Five minutes on the deck of a ship off Cape Horn in April 1788, in a headset. A wave taller than the masts is coming, and you have two hands.

Length
About 5 minutes
For
VR arcades: walk-in visitors, controllers only, an operator at hand
Runs on
PC VR and Quest 3
Engine
Godot 4 with OpenXR

Read the full write-up Open the thread

A firefighting tanker and helicopters over a burning forest diorama

VR Prototype

A wildfire on your table

AeroFire Command in a headset: the fire map becomes a table at waist height, the fleet is a shelf of miniatures in your left hand, and you give orders by putting an aircraft down where you want it.

Game
AeroFire Command, the PC version
Headsets
SteamVR headsets, or a Quest linked to a PC
Table
2.4 m long at waist height
Measured
71 to 88 fps of 90 in the headset

Read the full write-up Open the thread

The forum

One place to talk to us and to each other: ideas for the games, bugs, your own experiments, anything at all. Every experiment has a thread of its own, and you can start a new one.

Go to the forum

The forum runs on GitHub Discussions. Reading is open to all; posting needs a free GitHub account.